Commercial

Dancing Zwiebacks

Commercial

Dancing Zwiebacks

Commercial

Dancing Zwiebacks

Tasks: Character Design, Modeling, Shading, Rigging, Animation, Lighting, Rendering, VFX, Compositing, Motion Graphics

Tasks: Character Design, Modeling, Shading, Rigging, Animation, Lighting, Rendering, VFX, Compositing, Motion Graphics

Software: C4D, ZBrush, Akeytsu, Redshift, BMD Fusion

Software: C4D, ZBrush, Akeytsu, Redshift, BMD Fusion

In this TV commercial, a trio of rusk characters throws a party inside a tree house.

In this TV commercial, a trio of rusk characters throws a party inside a tree house.

In this TV commercial, a trio of rusk characters throws a party inside a tree house.

Character Design

Some of the sketches and models I made for the character's design.

Animation

I animated, rendered and composited three shots: Shot 13 | 0:12 - 0:13 Shot 23 | 0:22 - 0:23 Shot 25 | 0:26 - 0:27 Each shot posed its own challenges.

In Shot 13 the central character is mirroring the girl’s dance moves.

In shot 23, the characters had to be animated appealingly without colliding with the children.

And in shot 25 the boy’s fist was too low for the rusk character’s size. Having the hands meet despite that required some creativity.

Character Design

Some of the sketches and models I made for the character's design.

Animation

I animated, rendered and composited three shots: Shot 13 | 0:12 - 0:13 Shot 23 | 0:22 - 0:23 Shot 25 | 0:26 - 0:27 Each shot posed its own challenges.

In Shot 13 the central character is mirroring the girl’s dance moves.

In shot 23, the characters had to be animated appealingly without colliding with the children.

And in shot 25 the boy’s fist was too low for the rusk character’s size. Having the hands meet despite that required some creativity.

Character Design

Some of the sketches and models I made for the character's design.

Animation

I animated, rendered and composited three shots: Shot 13 | 0:12 - 0:13 Shot 23 | 0:22 - 0:23 Shot 25 | 0:26 - 0:27 Each shot posed its own challenges.

In Shot 13 the central character is mirroring the girl’s dance moves.

In shot 23, the characters had to be animated appealingly without colliding with the children.

And in shot 25 the boy’s fist was too low for the rusk character’s size. Having the hands meet despite that required some creativity.

Credits

Brandt

Client

Neverest

Production

Maggy Fischer

Post-Produc

Luis de Maia

Director of Photography

Serviceplan Cologne

Agency

Anett Grünbeck

Producer

Tim Stoffel

Director

Manuel Kotulla

Animation Supervisor

Brandt

Client

Serviceplan Cologne

Agency

Neverest

Production

Anett Grünbeck

Producer

Maggy Fischer

Post-Produc

Tim Stoffel

Director

Luis de Maia

Director of Photography

Manuel Kotulla

Animation Supervisor

Alex Bootz

Animation

Flo Wolff

Colour Grading

Inés Koßack

Rigging, Animation, Lighting, Rendering, Compositing

Janine Meyer

Edit

Manuel Kotulla

Character Design, Modeling, Shading, Layout, Animation, Lighting, Rendering, Compositing

Parallaxman

Tracking

Robert Csakvari

Animation, Lighting, Rendering, Compositing

Tanja Kerner

Character Design, Modeling, Shading, Animation, Lighting, Rendering, Compositing

Alex Bootz

Animation

Manuel Kotulla

Character Design, Modeling, Shading, Layout, Animation, Lighting, Rendering, Compositing

Flo Wolff

Colour Grading

Parallaxman

Tracking

Inés Koßack

Rigging, Animation, Lighting, Rendering, Compositing

Robert Csakvari

Animation, Lighting, Rendering, Compositing

Janine Meyer

Edit

Tanja Kerner

Character Design, Modeling, Shading, Animation, Lighting, Rendering, Compositing