Commercial
Dancing Zwiebacks
Commercial
Dancing Zwiebacks
Commercial
Dancing Zwiebacks
Tasks: Character Design, Modeling, Shading, Rigging, Animation, Lighting, Rendering, VFX, Compositing, Motion Graphics
Tasks: Character Design, Modeling, Shading, Rigging, Animation, Lighting, Rendering, VFX, Compositing, Motion Graphics
Software: C4D, ZBrush, Akeytsu, Redshift, BMD Fusion
Software: C4D, ZBrush, Akeytsu, Redshift, BMD Fusion
In this TV commercial, a trio of rusk characters throws a party inside a tree house.
In this TV commercial, a trio of rusk characters throws a party inside a tree house.
In this TV commercial, a trio of rusk characters throws a party inside a tree house.
Character Design
Some of the sketches and models I made for the character's design.










Animation
I animated, rendered and composited three shots: Shot 13 | 0:12 - 0:13 Shot 23 | 0:22 - 0:23 Shot 25 | 0:26 - 0:27 Each shot posed its own challenges.
In Shot 13 the central character is mirroring the girl’s dance moves.


In shot 23, the characters had to be animated appealingly without colliding with the children.


And in shot 25 the boy’s fist was too low for the rusk character’s size. Having the hands meet despite that required some creativity.

Character Design
Some of the sketches and models I made for the character's design.










Animation
I animated, rendered and composited three shots: Shot 13 | 0:12 - 0:13 Shot 23 | 0:22 - 0:23 Shot 25 | 0:26 - 0:27 Each shot posed its own challenges.
In Shot 13 the central character is mirroring the girl’s dance moves.


In shot 23, the characters had to be animated appealingly without colliding with the children.


And in shot 25 the boy’s fist was too low for the rusk character’s size. Having the hands meet despite that required some creativity.

Character Design
Some of the sketches and models I made for the character's design.










Animation
I animated, rendered and composited three shots: Shot 13 | 0:12 - 0:13 Shot 23 | 0:22 - 0:23 Shot 25 | 0:26 - 0:27 Each shot posed its own challenges.
In Shot 13 the central character is mirroring the girl’s dance moves.


In shot 23, the characters had to be animated appealingly without colliding with the children.


And in shot 25 the boy’s fist was too low for the rusk character’s size. Having the hands meet despite that required some creativity.

Credits
Brandt
Client
Neverest
Production
Maggy Fischer
Post-Produc
Luis de Maia
Director of Photography
Serviceplan Cologne
Agency
Anett Grünbeck
Producer
Tim Stoffel
Director
Manuel Kotulla
Animation Supervisor
Brandt
Client
Serviceplan Cologne
Agency
Neverest
Production
Anett Grünbeck
Producer
Maggy Fischer
Post-Produc
Tim Stoffel
Director
Luis de Maia
Director of Photography
Manuel Kotulla
Animation Supervisor
Alex Bootz
Animation
Flo Wolff
Colour Grading
Inés Koßack
Rigging, Animation, Lighting, Rendering, Compositing
Janine Meyer
Edit
Manuel Kotulla
Character Design, Modeling, Shading, Layout, Animation, Lighting, Rendering, Compositing
Parallaxman
Tracking
Robert Csakvari
Animation, Lighting, Rendering, Compositing
Tanja Kerner
Character Design, Modeling, Shading, Animation, Lighting, Rendering, Compositing
Alex Bootz
Animation
Manuel Kotulla
Character Design, Modeling, Shading, Layout, Animation, Lighting, Rendering, Compositing
Flo Wolff
Colour Grading
Parallaxman
Tracking
Inés Koßack
Rigging, Animation, Lighting, Rendering, Compositing
Robert Csakvari
Animation, Lighting, Rendering, Compositing
Janine Meyer
Edit
Tanja Kerner
Character Design, Modeling, Shading, Animation, Lighting, Rendering, Compositing
